AppRecs review analysis
AppRecs rating 3.4. Trustworthiness 79 out of 100. Review manipulation risk 25 out of 100. Based on a review sample analyzed.
★★★☆☆
3.4
AppRecs Rating
Ratings breakdown
5 star
37%
4 star
23%
3 star
5%
2 star
14%
1 star
21%
What to know
✓
Low review manipulation risk
25% review manipulation risk
✓
Credible reviews
79% trustworthiness score from analyzed reviews
About Risk: Dice War
It is played on a number of predefined 2D maps containing 22 to 43 territories.
The goal of the game is to control every territory on the map or to be the last player that has not surrendered or been eliminated from the gameplay. At the start of a game, territories are randomly divided among the players, and a random number of dice (representing armies) are stacked on each territory.
A player is then randomly selected to go first. Players take turns to attack and hold neighboring territories. In order to alleviate concerns that starting last (7th) in the first round is a disadvantage, the 6th and 7th players to play receive a one die bonus.
Both players receive an extra die in their dice distributions, increasing the probability that their territories will survive attacks for the first round of play.
The goal of the game is to control every territory on the map or to be the last player that has not surrendered or been eliminated from the gameplay. At the start of a game, territories are randomly divided among the players, and a random number of dice (representing armies) are stacked on each territory.
A player is then randomly selected to go first. Players take turns to attack and hold neighboring territories. In order to alleviate concerns that starting last (7th) in the first round is a disadvantage, the 6th and 7th players to play receive a one die bonus.
Both players receive an extra die in their dice distributions, increasing the probability that their territories will survive attacks for the first round of play.